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(Crossposted from Jennifer Brozek)

I asked Erik Scott de Bie to talk to me about Justice/Vengeance: Libations for the Dead (Vol 1). I love comic books and I like Erik's writing. So, this kickstarter was a no brainer for me. I've worked with Eric on RPGs and and I've edited him. I think ya'll are going to like Justice/Vengeance. Here's what he had to say about it.

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Heroes.

That’s what it’s all about.

Since I was a kid, I’ve loved superheroes: people who stand out and above the rest, using the powers for the good of everyone. They may have got their special whammy from radiation, magic, aliens, or maybe they’re born with it (maybe it’s Maybelline), or maybe there’s nothing super-powered about them at all but their drive to do the right thing. The common denominator is that they can do something to help the world, and so they do.

It’s the same with the heroes of the character driven Justice/Vengeance, around whom I’ve built the entire concept.

Pre-law student Marcus Orestes has only just learned the identity of his birth father: Justice, one of the greatest heroes the world has ever known. The revelation sets him on a quest to learn more about his father he never knew, the great power he wields, and the super-heroic destiny that awaits him: to become the new Justice.

His path crosses that of two powerful women.

The Latina superstar Angel “A-Girl” DeSantes is a superhero celebrity heiress melting in the spotlight with her own legacy to uphold. Possessed of superhuman strength, durability, and flight, she is stunningly effective in fighting crime, but her inherent clumsiness and lack of experience lead to a great deal of collateral damage that doesn’t play well in the tabloids. She’s coping with the pressures of fame and the niggling feeling that she’s supposed to be doing something more—much more—with her powers.

Enter also the retired former villain Vivienne “Lady Vengeance” Cain, a functioning alcoholic who struggles to control her dark, demon-fueled fear powers that threaten the world itself. She drinks to defend herself and everyone around her. After she was implicated in the murder of her former superhero team by their combined rogue’s gallery, most of the world thinks she’s dead, and those who know she’s alive want to fix that.

And lots of booze, ninjas, robots, demons, monsters, gods, demi-gods, and whatever else you can imagine.

Justice/Vengeance is my first comic book. It’s about doing the right thing, even if it isn’t always clear what that is. It unpacks some of the big themes I explore in my other work: the nature of good and evil, the difference between justice and vengeance, identity and moral agency. I make a concerted effort in J/V to embrace diversity of story and characters in a way comics haven’t always done all that well, across the lines of age, ethnicity, gender, sexuality, and motivation. And most of all, I'm just telling an awesome story: taking what is already fully formed in my head and communicating it to my audience.

I’ve wanted to do this since before I started writing. Here’s my chance.

And it’s going to be awesome.

Promise.

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Erik Scott de Bie is a 30-something speculative fiction author and game designer. He has published eight novels to date, including novels in the storied Forgotten Realms fantasy setting, the famous Traveller universe (his forthcoming novel Priority: Hyperion), a stand-alone novel for Broken Eye Books (Scourge of the Realm), and the original World of Ruin epic fantasy setting (his recently released novel, Shadow of the Winter King, is the first in that series). His short work has appeared in numerous anthologies and he is the author of the multimedia superhero project, Justice/Vengeance (live on Kickstarter during GenCon 2014!). In his work as a game designer, he has contributed to products from such companies as Wizards of the Coast and Privateer Press, and he is a lead creative consultant on Red Aegis from Vorpal Games. Check out his website: erikscottdebie.com

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